Space Quest inserted jokes into the deaths, while the Kings Quest deaths were more straightforward. Also, it was the beginning of computer games, so nobody really knew what was a legit challenge, and ...
There's a reason why LucasArts-style adventures took over. You can't die (with a few very rare exceptions) and can't get yourself into a walking-dead state. Almost all modern adventure games work that ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results